Writer

Established strong and pervasive themes that defined the game. 

Created lore around those themes, building a world that felt cohesive from its history to its characters. 

Wrote all the dialogue (100+ pages), ensuring characters were compelling and fit the tone of the world. 

Wrote branching narratives that significantly impacted the 4 multiple endings.

Maintained story integrity through iterative designs, and a nonlinear progression where player choices could diverge story arcs. 

Art Director

Responsible for all visual design and artistic consistency, managing a team of 7 artists and animators.

Collaboratively designed all the characters and enemies through multiple revisions.

Created animation breakdowns and keyframes.  

Designed weapons, items, ui.

Ensured creatures / characters reflected their personalities and mechanics for readable animations.

Designed all the environments. 

Storyboarded animatics to be outsourced. Oversaw progress / iterations. 

Edited all trailers.

Game Designer

Designed several non-linear levels.

Designed character/boss mechanics that were thematically aligned with their backstory and world.

Created talents and tweaked them based on playtests.

Designed weapon animations and abilities to all feel distinct with unique functions.

Tested and balanced fights for pacing and feel.

Assistant Voice Over Director

Conducted auditions and hiring for voice over talent, working with industry veterans such as Matt Mercer and Allegra Clark.

Ensured written intention was properly represented by voice actors, guiding them through every story beat and character moment. 

Worked with a sound designer to create vocal effects.

Cleaned up recording clips and organized them so they could easily be implemented.


Fextralife Best Soulslike Award